For poet, digital artist, and scholar of e-literature Loss Pequeño Glazier, the intersection of the two —algorithms and poetry —has always intersected. He has done this pioneering work in the inception of the field as a graduate student and professor at SUNY Buffalo, and his book Digital Poetics: the Making of E-Poetriesis one of the foundations in the field as the first book-length study of digital poetry published in 2002.
Thus the poet knows which lines the poem could contain but never which lines the poem will contain, these decisions made by the algorithm’s desultory logic. The output is clearly seeded by the poet, each permutation the product of human deliberation, linguistic invention, craft, play, and articulation of the poet’s vision — but the generation of a stanza occurs only at the precise moment of reading. A study in poiesis! — Luna Lunera, Loss Glazier
Today, creators of the Transborder Immigrant Tool announced the release of their book containing the code and poems that power this inventive and potentially life-sustaining tool. Developed by the Electronic Disturbance Theater while in residence at B.A.N.G. lab at University of California, San Diego, the Transborder Immigrant Tool is a mobile app developed for use on inexpensive phones that offer immigrants crossing the U.S./Mexico border on foot navigation to water stations in the desert using visual and sound cues. Once a traveler activates the app, the phone locates the nearest water cache using GPS and begins guiding the user towards the water using a compass and poems.
Ever wonder what tweets would look like remixed into poetic form? This question, which few people were probably asking, is the premise behind the application Poetweet. Simply type in a Twitter handle, choose between sonnet, rondel, or indriso, and the application generates a poem.
"Divya Victor" is one such poem generated through Poetweet, using the Jacket2 Twitter account:
Along with the growth of executable code poetry, code poets are writing poems that draw on the aesthetic, formal, and visual dimensions of computer code without focusing on the executability of the code itself. The work of Mez Breeze, is one such example. Breeze is an Australian net.artist who uses the internet as a primary medium for her work. Her digital multimedia work combines sound, image, text, and code, and her writing includes electronic literature and code poems.
In recent years, growing interest has emerged in the relationship between poetry and computer code. A higher brow version of ASCII art, code poems draw on programming languages like Java or C++ for their formal inspiration. Since 2013, Stanford University has been running code poetry slams to explore the poetic potential of code. Participants in these competitions have explored the broadest definitions of code poetry.
Digital artist Roderick Coover (Temple University), e-poet Nick Montfort (MIT) and e-fiction writer Scott Rettberg (University of Bergen) present an evening of works created through intercontinental collaboration and across media forms. Coover and Montfort will present Currency, a series of 60 second video poems created through writing and image-making constraints and filmed in Puerto Rico, Switzerland, London, Brooklyn and Philadelphia. Montfort and Rettberg will read from Implementation, a novel published on stickers, stuck and photographed around the world; and, Coover and Rettberg will premiere works from the Norwegian Trilogy, a set of video narratives concerning legend, love, plague, volcanic dust and a great flood.
On November 1, starting at 6 PM eastern time, click here and view the live video stream of this event. Or attend in person at 3805 Locust Walk, Philadelphia.
Listen here to an audio announcement about this event.
Digital Literature. It’s out there, I swear. The question is where? The answer is everywhere. Over the past twenty years or so, a diverse international community comprising a combination of independent and institutionally affiliated authors, academics, researchers, critics, curators, editors and non-profit organizations, has produced a wide range of print books, print and online journals, online and gallery exhibitions, conferences, festivals, live performance events, online and DVD collections, databases, directories and other such listings of creative and critical works in the field.
Collecting is key to the promotion and preservation of any genre. Collecting digital literature is a complex undertaking. Authors are dispersed, works are disparate, and platforms are unstable. The task of bringing together works as divergent as Donna Leishman’s ultra-graphic audio-visual Flash re-“writing” of the RedRidinghood fairy tale and Netwurker MEZ’s entirely textual code-work _cross.ova.ing ][4rm.blog.2.log][_ written in MEZ’s own digital-creole "mezangelle", to cite two examples from the Electronic Literature Collections Volume One and Volume Two respectively, is made all the more unwieldy by the as yet amorphous definitions of what it electronic literature is and what it is not. And there remains, the pesky problem of the name. How what and why do we call this thing we do?
For most of us, our first act in life is a speech act. We are born, we inhale, and then some of us sneeze, but most of us scream. For the next few months we make sounds, which we’re repeatedly told are letters. Somehow a song called The Alphabet gets stuck in our head. We can’t stop humming it. Eventually someone hands us a pen.
Viennese poet, programmer, performer, musician, composer, lecturer and researcher Jörg Piringer works operate in the moments human voice, machine language and letter forms meet.
Piringer uses his voice as an interface and as a medium. In his electronic visual sound poetry performance frikativ, Piringer generates visual sound poetry in real-time by speaking and vocalizing into a microphone. Fricatives are audible frictions, consonant sounds produced by forcing breath through a narrow, constricted, or partially obstructed channel. In frikativ, the channel of the vocal tract is appended to that of the microphone, which is further extended by cables to a computer wherein live and pre-recorded voice sounds are modified through signal processors and samplers. Piringer’s custom software then analyzes these sounds to create animated abstract visual text-compositions.
Through a long, ongoing, iterative, and intrinsically performative writing process, Piringer has created a massive custom-written computer program with which he builds his performance works. Similar to the way one game engine can be used to create a wide range of different games, Piringer can now drawn on his own code base to create new behavioural logic sets for each new performance.